And Welcome back to two new Chapters of Revenge of CRUQUIUS! Two chapters this time because of their common elements and because I am to lazy to write commentaries for all of the single chapters.. Or at least ones I find interesting.
Last time I talked about the faceless goons that made their appearance. Now are goons, minions and henchmen underused in my humble opinion. But once used, often to great
effect. Think of
Dr. Steel and his army of toy soldiers. Maybe the doc
is (sadly) gone,
his minions The Toysoldiers remain. Both as a community and as a charity.
Kind to think of it, there are alot of communities based upon henchman. The Starwars Stormtroopers alone have dozens, if not hundreds of groups world wide. In the Netherlands we even have
Resident Evils Umbrella Corps Troopers.
Sorry, got a little sidetracked there. Anyway, to utilise hero's as best you can you got to put them up against something. What something depends. If the scoobie-do-gang would square off against the Xenomorphes from the aliens franchise... Well, the aliens the aliens would probably have gotten away with it, even with those meddling kids...
"Jinkies! The Chestburster was in Scrappy-Do all this time!"
"Jikes! Game over Scoob! Game over!"
"Screw this chickens**t outfit. Split up gang!"
Hmmm, kinda think of it. That probably would be hilarious.
Back on topic (again). Antagonists are an important part of any world
you want to create, but it has to fit the story. Often the opposite of
the antagonists. In case of Steampunk, a very individualistic culture
with a positivist view on technology the best kind of opponents would be
the opposite of that. Conformistic and scientific backward... Neh, just
kidding. Conformistic en using technology to harm rather than good. In
this case the mayor took lessons from a Captain Planet episode and
started polluting. But fortunately there were no 'five gifted young
people' so annoying you'd want to straggle them in their sleep. Instead
we have three kickass chicks with guns!
Chapter
three.
While working on cleansing the waters, Lady A takes a rest when Bartho's goons
spot her and
Emma.
What will they do!?
Chapter four
The goons charge and capture Emma. Lady A
attempts to save Emma, but decides to flee, to
prevent herself from being
captured too. She runs through the woods to find the Captain. Not knowing what
the Mayor will do to Emma, they must hurry!